Hello !

Hi, my name is Alexandre Brochu. I have been studying computer programming / computer science since high school and have been interested in game development for some time now. I currently work in game development full-time and on my own projects while seeking more experience in the programming domain.

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Here's a small website for me to put up information about those projects so people can have an idea of what I am working on. Demos, screenshots and download links should be available for you to see or try the different games.

Enough for the introduction, here are some links to some of the projects I am working on

Metroid Prime - Explorer

In Progress

A DirectX 12 application that will let the user explore the world of Metroid Prime 1. The user can select a level of the game world and move around in the rooms.

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Metroid Prime - Interactive Map

Complete

A DirectX 12 application that will render an interactive map for Metroid Prime. The user can select an area of the game to show on screen and then move around the rooms.

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DirectX 12 Model Viewer

In Progress

Simple model viewer renderer using DirectX 12 that I implemented in order to get familiar with more modern rendering APIs used in game engines and to run simulations. My goals were to re-implement my simple DirectX 11 model viewer with a newer version of the API as well as adding some DirectX 12 specific features afterwards.

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Test bench renderer with Dx11

In Progress

While reading papers on different rendering techniques over the course of my progress in graphics programming, I've found some that I would like to try and implement. This project is a very simple renderer to use as a base for these tests.

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Ray Tracer - DirectX 11 version

Complete

Ray tracer implementation that will run on the GPU to explore the DirectX 11 graphics API. Also a good experience writing HLSL shaders (Compute, Vertex, Fragment)

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Vulkan Graphics API Online Tutorial

Complete

Since I gained a lot of interest in graphics programming, I wanted to make an effort to learn the more recent graphics APIs. I chose to try my hand at Vulkan

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Dead By Daylight (BHVR)

Complete

I had the opportunity to work on a large game project in LiveOps on a very recent platform. Throught this experience I also worked on fixing some graphics related issues.

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Golf Terrain Highlights Widget (w/ Dx11)

In Progress

From the 3D golf games I used to play, there was always this widget to show terrain heights at a given part of a hole. I wanted to re-create this myself with the help of Dx11

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Hitman Sniper (Square Enix Mtl)

Complete

My last intership in Sherbrooke University was at Square Enix Montreal. This is the project I had the chance to work on in the summer of 2014.

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Two-O-Five

Complete

The video game verison of the board game known as Sequence. We wanted to make a network multiplayer game based on a game that already existed to complete the project faster

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Maze with Ball Physics

Complete

Game project to re-create some gameplay features from an existing game. Implemented with the Unity3D engine.

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Football Pool Website

Complete

I wanted to build a website where a group of friends can login and try to predict the outcome of American Football matches from the NFL.

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Solar System Representation

Complete

In my first graphics programming class in University, we learned how to use the OpenGL API. This is my last project from this class.

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Fall of The Magi

Complete

A game project where I wanted to keep everything as simple as possible to show my hobbyists friends the ropes of gamedev.

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Parallel Fractal Rendering

Complete

University project in the scope of the parallel programming class. Here we render fractal formulas with a parallel algorithm.

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